The Runway map began as a military training base for role playing purposes. Two of the original ideas were the recreation of the Call of Duty Killhouse (found in Hanger 1) and creating a Rainbow Six inspired Presidential Plane. Additionally, the runway provides the longest possible shot distance (1000 meters) in Onward.
The military airfield has lots of open areas which require teams to work together with solid tactics and communications. The MARSOC (counter-terrorists) team must move methodically and cautiously forward to secure their objectives. While the Volk (terrorists) team can entrench themselves holding defensive positions to protect the objective and prevent the MARSOC team from crossing open areas such as the runway that divides the map.
Software used: Blender, Unity3d
Game map size: Medium
Game map theme: Military Airfield
Game modes supported: Uplink, Escort, Assault, Operations, Spec Ops, Gun Game, One In The Chamber
Uplink Objectives:
- VIP Plane (VIP One) (aka “Presidential Plane or Air Force One”)
- Fuel Depot
- Terminal HQ Rooftop
- South Hanger
- North Hanger
The Comprehensive Guide to Runway Map can be downloaded at: Onward-Runway-Guide.pdf (2.1mb). This Guide provides detailed knowledge, measurements, and meta-map information that can be used by Onward Game Casters for commentary and by Onward milsim (military simulation) units (guilds, clans, etc.) for operational planning.